![]() Combat is fine when you're firing cannon into enemy ships and watching the splinters fly, but hand-to-hand engagements look weary by comparison. Aside from the occasional shipwright, every port you visit is essentially the same, regardless of how large the city is. Characters resemble Warhammer models dipped in unthinned paint, and move with a similar absence of grace. The essential stuff is handsomely done-ships are cleanly designed, and the rolling seas look impressive-but everything feels tired. At times the game is shaky to the point of collapse. Heard a port is suffering from famine? Load up with food, sail there, and sell it at an inflated price. There’s a wonderful sense of freedom, and the world has economy worth exploiting. You can happily make a living as an Empire privateer, for example, preying off their political enemies. Your behavior affects your standing with each race. Or, if you’re feeling piratical, you can hunt down leaden cargo ships and make your fortune selling stolen goods. What you actually do, however, is up to you.Īs the captain of an independent ship, you can dock in ports, trade goods, and complete missions for the various factions in the game. ![]() It feels lovely to explore a coastline previously only glimpsed in the maps of tattered army books, and the scale is impressive. You can play straight up versus battles, but at its heart is a campaign mode which sees you sailing around the jagged shores of the Old World, visiting places every Warhammer fan will recognise. If you’ve lost track of which tie-in game this is-in the time it’s taken you to read this, three new Warhammer games have probably been announced-Man o’ War is an open-world naval action game based on an out-of-print Games Workshop tabletop title.
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